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Gundam Ground Type (KB)

Delusion-MS #047: 

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The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: 
RX-79[G] 
Gundam Ground Type Kojima Battalion

Source:
Mobile Suit Gundam: The 08th MS Team
GUNDAM wiki : RX-79[G]Gundam Ground Type, Mobile Suit Gundam: Battle Operation 2 Wiki: Gundam Ground Type, 100mm Machine Gun, Rocket Launcher, Beam Saber (Prototype), Hyper Hammer.We referred from the article. 

Machine Concept: 
This machine is a modified version of Gundam Ground Type that has been changed to a Raid type. It has no Maneuver Armor skills and will struggle to stay in touch with the enemy. It has two weapons that instantly upset the enemy's balance, and a melee attack weapon that can knock down the enemy instantly, making it suitable for close-range combat.

The defensive side of this machine has a shield, evasion skill, and damage reduction skill, and is strong. This machine is designed for a lower cost range than the underlying Gundam Gtound Type. I aimed to make adjustments that were not too strong.

Equipped Weapons: 
100mm Machine Gun 
Beam Saber(Prototype) / Gundam Hammer
Chest Vulcan
Flash Grenade
Rocket Launcher 
Ground Type Shield

Skill: 
Enhanced Tackle: LV1
Melee Combo Controller: LV1
Shield Tackle
Damage Reduction From General Type
Emergency Evasion Controller: LV1
High Performance Balancer
Leg Shock Absorber: LV1
Quick Boost: LV1
Frontline Support System: LV1
Personnel Radar: LV1

Unit Type: Raid
Environment Usage: Ground
Environment Specialization: Ground
Melee Priority: 3

Gundam Hammer [M-Weapon #012]
Mobile Suit Gundam Battle Operation 2 Wiki : Hyper Hammer. We referred from the article.
Weapon type: 
Main Weapon, Melee
Hit Effect: 
Knockdown

Description: 
This weapon is a melee weapon that swings around a huge thorned iron ball to attack. The switching time is as fast as 0.5 seconds, but the cool time is as long as 3 seconds. This doesn't allow melee combos, but has the two advantages of not being counterattacked and being able to knock down the hit target.

The attack motion is N/upward and laterally similar to a Hyper Hammer. The downward direction is an attack that hits an iron ball toward the ground. Power correction is N/upward 100%, lateral 80%, downward 150%. Its attack power is 2000, which is slightly higher than a low-cost weapon.

Unlike the Hyper Hammer, this weapon has a narrow attack range, but it is easy to hit like a normal weapon. The downward input attack has the same rigidity as an ordinary weapon, and can easily cancel the rigidity motion.

Rocket Launcher [Sub-Weapon #005]
Gundam Battle Operation 2 Wiki : Rocket Launcher. We referred from the article.
Weapon type: 
Secondary Weapon, Bazooka
Hit Effect: 
Stun

Description: 
Secondary weapon with the same name as the main weapon Rocket Launcher. Performance is similar to the main weapon version. The difference is that the power is High than a hand grenade, and the number of bullets has been halved to 3. 

Its effectiveness is high, and it is easy to list it as a secondary weapon for various machines. If there is one drawback, the tactics adopted tend to be similar for all machines, and there is no choice. So when official development adopts this weapon, I expect it to have a slightly different performance.

Damage Reduction From General Type [D-Skill #001]
Skill category: 
Diffense Skill, Damage Reduction

Description: 
-15% Damage taken From General Types

Skill that interferes with the damage judgment of advantage and disadvantage depending on the category of machine. Although the influence greatly changes depending on the given target, it works purely beneficially. Mostly given to Raid Mobile Suit. I hope that changes in game balance will eliminate the need for this skill.

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